113th Annual Conference - Portland, Oregon
Friday, November 6 - Sunday, November 8, 2015

Rethinking/Retheorizing Video Games II

Session Chair: 
Raymond H. J. Rim, University of California, Riverside
Session 12: Sunday 12:10-1:40pm
Rogue (PMCC)


  1. Ryan House, Washington State University Vancouver
    My project will examine the methods of game design used to engender empathy in the player. Through Gone Home, I discuss the ways in which games complement current theories of empathy in traditional texts, like de Graaf’s absorption, before showcasing the methods unique to games, such as Jenkins’ narrative architecture.  
  2. John Misak, New York Institute of Technology
    This paper illustrates the opportunity to use the video game as a narrative medium for discussion in the composition classroom and explores the pedagogical strategies for such use. Students learn how to disseminate storytelling through playing games and experience narrative as both audience to the video game story as well as participant as the instructor guides them in understanding the crafting of the story.
  3. Ted Perlmutter, Columbia University
    This paper will analyze the trajectory and contents of the GamerGate controversy with an eye towards conceptualizing strategies that would increase the chances of de-escalating the conflict.  It will focus on strategies that split the moderate from the extremist forces. 
Session Cancelled: